Coatl Tribunal
Different values: 3
=====================================
object {Coatl Tribunal}
    _id : string {Coatl Tribunal._id} (all different values)
    folder : string {Coatl Tribunal.folder} (same value: 98K8lEyJ9px2hw6W)
    img : string {Coatl Tribunal.img} (same value: systems/pf2e/icons/default-icons/deity.svg)
    name : string {Coatl Tribunal.name} (all different values)
    system : object {Coatl Tribunal.system}
        attribute : array<string> {Coatl Tribunal.system.attribute}
            Length: min=1 max=2
            Value type: string {Coatl Tribunal.system.attribute.[]} (all different values)
        category : string {Coatl Tribunal.system.category} (same value: deity)
        description : object {Coatl Tribunal.system.description}
            value : string {Coatl Tribunal.system.description.value} (all different values)
        domains : object {Coatl Tribunal.system.domains}
            alternate : array<string> {Coatl Tribunal.system.domains.alternate}
                Length: min=3 max=3
                Value type: string {Coatl Tribunal.system.domains.alternate.[]} (8 different values)
                    duty (x2)
                    repose (x1)
                    vigil (x1)
                    confidence (x1)
                    knowledge (x1)
                    introspection (x1)
                    secrecy (x1)
                    star (x1)
            primary : array<string> {Coatl Tribunal.system.domains.primary}
                Length: min=4 max=4
                Value type: string {Coatl Tribunal.system.domains.primary.[]} (10 different values)
                    healing (x2)
                    might (x1)
                    protection (x1)
                    zeal (x2)
                    destruction (x1)
                    truth (x1)
                    creation (x1)
                    glyph (x1)
                    knowledge (x1)
                    travel (x1)
        font : array<string> {Coatl Tribunal.system.font}
            Length: min=1 max=2
            Value type: string {Coatl Tribunal.system.font.[]} (2 different values)
                harm (x2)
                heal (x3)
        publication : object {Coatl Tribunal.system.publication}
            license : string {Coatl Tribunal.system.publication.license} (same value: ORC)
            remaster : boolean {Coatl Tribunal.system.publication.remaster} (same value: True)
            title : string {Coatl Tribunal.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries)
        rules : ###FoundryRulesObject###
        sanctification : object {Coatl Tribunal.system.sanctification}
            modal : string {Coatl Tribunal.system.sanctification.modal} (same value: can)
            what : array<string> {Coatl Tribunal.system.sanctification.what}
                Length: min=1 max=1
                Value type: string {Coatl Tribunal.system.sanctification.what.[]} (same value: holy)
        skill : array<string> {Coatl Tribunal.system.skill}
            Length: min=1 max=1
            Value type: string {Coatl Tribunal.system.skill.[]} (all different values)
        spells : object {Coatl Tribunal.system.spells}
            [1] : string {Coatl Tribunal.system.spells.1} (same value: Compendium.pf2e.spells-srd.Item.Sure Strike)
            [4] : string {Coatl Tribunal.system.spells.4} (same value: Compendium.pf2e.spells-srd.Item.Mountain Resilience)
            [7] : string {Coatl Tribunal.system.spells.7} (same value: Compendium.pf2e.spells-srd.Item.True Target)
            [3] : string {Coatl Tribunal.system.spells.3} (same value: Compendium.pf2e.spells-srd.Item.Hypercognition)
            [6] : string {Coatl Tribunal.system.spells.6} (same value: Compendium.pf2e.spells-srd.Item.Disintegrate)
        traits : object {Coatl Tribunal.system.traits}
        weapons : array<string> {Coatl Tribunal.system.weapons}
            Length: min=1 max=1
            Value type: string {Coatl Tribunal.system.weapons.[]} (all different values)
    type : string {Coatl Tribunal.type} (same value: deity)